Tracing out the Zappin soundscape
Sato: Zappin
playback can be set to either short or long excerpts, and each mode
gives a different impression. Short mode plays excerpts of about four
seconds each, which really does feel like you're enjoying a music
countdown program. Long mode plays 15-second excerpts, and this gives
the impression of listening to a DJ mix. Our aim was straightforward,
but implementing it required deft sound design involving simulations of
the listening experience.
Fujiki: Zappin
fills in the blank periods for listeners. Seamless, constant playback
was the goal, but sudden shifts in tempo or pitch between tracks would
be unpleasant to listen to. We needed effective transitions, to prepare
listeners for whatever sample comes next.
We
studied a range of tones and spoken phrases as potential transitions. A
key consideration here was the frequency band, or sense of pitch.
Transitions at a distinctive pitch would be unsettling if they didn't
match the previous and next track excerpts. And the sound of
transitions based on the musical scale would vary depending on the
volume level. Our research led to a tone created from modified white
noise. This tone gives no impression of pitch, and it sounds consistent
regardless of the melody played before or after or changes in volume.
Most important, it's a neutral effect that doesn't distract from Zappin
playback.
After this, we
considered how to have excerpts fade in and out nicely. In the
crossfade between tracks, how could we handle the build-up and dissolve
of transitions? Satoshi and I carefully fine-tuned the sound down to
the level of tenths of a second, over the course of listening to
several hundreds of tracks to sample the effect.
In
design work that was clearer, we were careful to provide reassuring
feedback for operations on this screenless player. During regular
playback, the tones you hear assure you it's a Walkman. During Zappin
playback, you hear tones with a sense of speed. A benefit of the
wearable format was that we could arrange the optimal sound for a
specific set of headphones. In turn, we could seek a refined,
high-quality auditory user interface.
Design reveals the way products should be used
Komiyama: With
our user interface discussions underway, I finally got to work on
industrial design. From the start, we sought a light, secure-fitting
player, integrated in headphones connected by a spiral neckband. But it
seemed as if something was missing, or we were taking development the
wrong way. I couldn't quell these nagging doubts. If we continued along
these lines, I doubted the player would be anything more than a set of
headphones, no matter how stylish it looked. People wouldn't sense the
potential of Zappin from the appearance. I was also concerned that it
might be unclear how to wear the headphones, because of the spiral
neckband. If it's true to the Walkman tradition, anyone should
intuitively know how to wear it correctly.
One
day, a designer's offhand comment led me in the right direction.
Walkman players are clusters of various shapes, he said. And that's
accurate. Models to date have been simple conglomerations of flat and
cylindrical parts. This observation inspired the flat surface you see
when the left and right earpieces are magnetically linked.
When stored, the Walkman W maintains this classic, composite
appearance. When worn, the two earpieces are split apart. This action
of separating them has the strange effect of revealing to new users how
to wear the player. And when the earpieces are joined, a magnetic
sensor automatically pauses or stops playback. It makes sense, this
chain of events from separating the earpieces to listen, wearing them,
and joining them again when you're finished. It's not just a matter of
styling; we orchestrated the way you use the device itself, the series
of events from beginning to end. |